512×512の島を作りましたが最初の地域しか中に入れません。
特別な設定があるのでしょうか?
座標0~256の地域は入れるのですが256を超えると入れないのです。でも今日は何故か入ることができました。
opensim.ini をFrancogrid用のOpensim.iniに入れ替えました。以下がそのテキストです。
[Terrain]
SendTerrainUpdatesByViewDistance = true の記述を最後に付け加えました。よくみると途中に書いてありました。結局原因はわかりませんが解決したようです。
[Startup]
LogShowStatsSeconds=0
 
async_call_method = SmartThreadPool
MaxPoolThreads = 300 
MinPoolThreads = 32
 
MaxPrimUndos = 20
 
CacheSculptMaps = false
 
physics = BulletSim
 
[Map]
WorldMapModule = "WorldMap"
MapImageModule = "Warp3DImageModule"
GenerateMaptiles = true
 
[Permissions]
permissionmodules = DefaultPermissionsModule
serverside_object_permissions = true
allow_grid_gods = true
region_owner_is_god = true
region_manager_is_god = true
 
[Network]
http_listener_port = 9010
shard = "OpenSim"
 
[ClientStack.LindenUDP]
scene_throttle_max_bps = 800000
client_throttle_max_bps = 100000 
 
[ClientStack.LindenCaps]
Cap_GetTexture = "localhost"
Cap_GetMesh = "localhost"
Cap_WebFetchInventoryDescendents = ""
Cap_FetchInventoryDescendents2 = "localhost" 
Cap_FetchInventory2 = "localhost" 
 
[SimulatorFeatures]
[Mesh]
AllowMeshUpload = true
UseMeshiesPhysicsMesh = true 
 
[ODEPhysicsSettings]
av_density = 3
 
[LightShare]
enable_windlight = true
 
[Materials]
enable_materials = true
 
[Economy]
SellEnabled = true
 
[XEngine]
DeleteScriptsOnStartup = true
AppDomainLoading = false
AllowOSFunctions = true
AllowLightShareFunctions = true
OSFunctionThreatLevel = High
Allow_osGetSimulatorVersion = PARCEL_OWNER
 
[RegionReady]
enabled = true
channel_notify = -800
login_disable = true 
 
[PacketPool]
RecyclePackets = true;
RecycleDataBlocks = true; 
 
[InterestManagement]
UpdatePrioritizationScheme = FrontBack
 
[MediaOnAPrim]
Enabled = true;
 
[NPC]
Enabled = true
 
[PrimLimitsModule]
EnforcePrimLimits = true 
 
[Terrain]
SendTerrainUpdatesByViewDistance = true
 
[Architecture]
Include-Architecture = "config-include/GridHypergrid.ini"
 
[Modules]
LandServices = "RemoteLandServicesConnector"
LandServiceConnector = "True" 
 
[ServiceThrottle]
Interval = 4000
 
[Attachments]
ThrottlePer100PrimsRezzed = 500;
 
[BulletSim]
UseSeparatePhysicsThread = true
TerrainImplementation=0
[Terrain]
 SendTerrainUpdatesByViewDistance = true