512×512の島を作りましたが最初の地域しか中に入れません。
特別な設定があるのでしょうか?
座標0~256の地域は入れるのですが256を超えると入れないのです。でも今日は何故か入ることができました。
opensim.ini をFrancogrid用のOpensim.iniに入れ替えました。以下がそのテキストです。
[Terrain]
SendTerrainUpdatesByViewDistance = true の記述を最後に付け加えました。よくみると途中に書いてありました。結局原因はわかりませんが解決したようです。
[Startup]
LogShowStatsSeconds=0
async_call_method = SmartThreadPool
MaxPoolThreads = 300
MinPoolThreads = 32
MaxPrimUndos = 20
CacheSculptMaps = false
physics = BulletSim
[Map]
WorldMapModule = "WorldMap"
MapImageModule = "Warp3DImageModule"
GenerateMaptiles = true
[Permissions]
permissionmodules = DefaultPermissionsModule
serverside_object_permissions = true
allow_grid_gods = true
region_owner_is_god = true
region_manager_is_god = true
[Network]
http_listener_port = 9010
shard = "OpenSim"
[ClientStack.LindenUDP]
scene_throttle_max_bps = 800000
client_throttle_max_bps = 100000
[ClientStack.LindenCaps]
Cap_GetTexture = "localhost"
Cap_GetMesh = "localhost"
Cap_WebFetchInventoryDescendents = ""
Cap_FetchInventoryDescendents2 = "localhost"
Cap_FetchInventory2 = "localhost"
[SimulatorFeatures]
[Mesh]
AllowMeshUpload = true
UseMeshiesPhysicsMesh = true
[ODEPhysicsSettings]
av_density = 3
[LightShare]
enable_windlight = true
[Materials]
enable_materials = true
[Economy]
SellEnabled = true
[XEngine]
DeleteScriptsOnStartup = true
AppDomainLoading = false
AllowOSFunctions = true
AllowLightShareFunctions = true
OSFunctionThreatLevel = High
Allow_osGetSimulatorVersion = PARCEL_OWNER
[RegionReady]
enabled = true
channel_notify = -800
login_disable = true
[PacketPool]
RecyclePackets = true;
RecycleDataBlocks = true;
[InterestManagement]
UpdatePrioritizationScheme = FrontBack
[MediaOnAPrim]
Enabled = true;
[NPC]
Enabled = true
[PrimLimitsModule]
EnforcePrimLimits = true
[Terrain]
SendTerrainUpdatesByViewDistance = true
[Architecture]
Include-Architecture = "config-include/GridHypergrid.ini"
[Modules]
LandServices = "RemoteLandServicesConnector"
LandServiceConnector = "True"
[ServiceThrottle]
Interval = 4000
[Attachments]
ThrottlePer100PrimsRezzed = 500;
[BulletSim]
UseSeparatePhysicsThread = true
TerrainImplementation=0
[Terrain]
SendTerrainUpdatesByViewDistance = true